Magic

Creatures are almost never inherently magical. Magic comes from the manipulation of Vis the physical elements of magic. When used to construct magical artifacts it is referred to as Thumancy.

Arcane Casters
Arcane Casters are not necessarily Thumancers, and Thumancers are not necessarily Arcane Casters. The relationship between an Arcane Caster and a Thumancer is equivalent to the relationship between a Blacksmith and a Swordsman. Thumancers know the secret art of creating magical foci from active Vis Crystals; an Arcane Caster understands the movements, the rituals, and the phrases required to mold the magic that is innately imbued within the crystal. Without a foci, however, an Arcane Caster is as mundane and devoid of magic as anyone else.

Bards, Rangers, Wizards, Eldritch Knights and Arcane Tricksters cannot cast spells without the use of a Vis Crystal foci. Most casters have a smaller Vis shard on a necklace to allow them to cast cantrips. For anything more powerful, they require a Vis Crystal focus. Bards tend to have them set into their instruments, while Wizards tend to use staves and wands. A Ranger, Eldritch Knight or an Acane trickster may have a pure piece of crystal or may set their weapons with the Crystals to allow their spell casting.

For an Arcane Caster spell casting components do not take the form of a piece of lint or a feather, but rather a specially crafted Vis shard, or a specific element of liquefied Vis Essence.

Thumancy
Arcane Casters are not necessarily Thumancers, and Thumancers are not necessarily Arcane Casters. The relationship between an Arcane Caster and a Thumancer is equivalent to the relationship between a Blacksmith and a Swordsman. Thumancers know the secret art of creating magical foci from active Vis Crystals; an Arcane Caster understands the movements, the rituals, and the phrases required to mold the magic that is innately imbued within the crystal. Without a foci, however, an Arcane Caster is as mundane and devoid of magic as anyone else.

Divine Casters
Divine casters are strange in their ability to cast with a seeming disregard for the basic rules of magic. People watch in awe as miracles are performed from a seemingly mundane feather. Divine casters are extremely uncommon, often chosen at birth by their god; however some do come into the gift later on in life. Mortals can not even begin to fathom the gods’ plans.

Clerics, paladins, Totem Warrior barbarians and druids possess what is believed to be a gift of the gods. While anyone can become a wizard if given enough training, you are chosen to become a divine caster or you are not.

Divine casters use the standard spellcasting components in lieu of Vis Crystals.

The Order keeps a tight reign on the divine casters in the Empire. Anyone who displays the gift at a young age is taken away to the Academy to be trained as loyal Heroes of the Empire.

The Order teaches that when the Great Dragon Tiamat waged war against the Emperor over 1000 years ago, it was the dragon’s folly that bore the Curse upon the people of this world.

Anyone can be born with the Curse; in most parts of the Empire, it is seen as an ill omen. Nevertheless, none are more widely affected then the dragons. All draconic races bear the Curse – from the oldest dragon, to the smallest kobold.

The Curse
Those born with the Curse are fonts of pure magic, their very bones formed from Vis Crystals. As they grow older, the crystals painfully grow out of their skin, progressively covering their body until they are eventually enveloped. Dragons are hunted for this, as it is the only stable source of the Vis Crystals required to make arcane casting possible.

Sorcerers represent those who attempt to master the Curse. From their bones down to their very soul, they embrace the warp of magic. Their hands function as the foci required for casting. A sorcerer needs no staff or wand to channel magic; the power courses through their veins.

Warlocks
Functionally, a warlock works the same as a divine caster; in practice, they are granted their power from an entity who is more active in their lives.

Fey warlocks are incredibly common, as the Feywilds physically border the Empire, and the Archfey are always looking for an opportunity to expand their influence.

Fiends have yet to make contact with the Material Plain, although there are whispers of a being known as “The Traveler” granting strange powers over fire in exchange for a few favors.

The Elder gods? What are the Elder Gods? Such beings with knowledge of gods beyond our world would be seen as lunatics and madmen, possibly the first of their kind.

Monks
Monks have a strange understanding of the world. Many cloisters have discovered a way to access forms of magic unique to any other. However accessing this power requires great discipline and mastery of one’s inner self.

For more information on Magic
Speck and Harras Guide to Life the Universe and Everything

Magic

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