The Heroes of Tolmurr
The chaotic nature of The Void continues to infuriate and confuse us. A new being has begun to emerge from within its borders. We have named these strange creatures Genasi. Preliminary observations suggest that they are in fact human, or possibly elven, in heritage. The Void has mutated them at some point during fetal development. What causes these changes is still unknown. Every answer brings about more questions. Why are only humans and elves affected by this? Everything we know about the nature of the void leads us to believe that the Genasi should be ripped apart by the Curse! Contrarily, the data suggests that the statistical probability of a Genasi being born with the Curse is no greater or fewer than any other non-draconic race. They remain fertile, and in addition the nature of their offspring is almost random. Two Earth Genasi who lived their entire lives in The Void might birth a healthy normal human, or even a Genasi of an entirely different element! A pregnant elf could visit family in the void once and then 4 months later give birth to a Genasi in The Golden City over 1000 kilometers away from the void! (There is only one reported case of this it and appears to be an anomaly in the data). Whatever the confusion, the Genasi are truly unique, and warrant further study.
Councilor Spec’s personal research notes on Void Biology
Officially the Empire has no interest in conquering The Void; It is dangerous, impossible to navigate, impossible to transport troops through, and almost all of the local fauna is infected with the Curse, and thus capable of some form of innate magic.
Unofficially, however, humans’ drive for greatness and adventure has caused a large number of human settlements to begin to form in the north-eastern part of The Void. The land itself is made from Vis Crystal, the valuable stone that is the lifeblood of the majority of magical theory. Vis miners, dragon hunters, thumancers, wizards and sorcerers have all made their way to The Void, bringing their homes and family with them.
This is where the genasi originate from: humans – and to a lesser extent, elves – who have taken up residence in The Void and started family. The Void’s chaotic nature would sometimes mutate an unborn child, changing them, aligning the unborn child to the Elements charging them with magical energy; this energy gave them strange appearances and extended lives.
Your genasi character has certain characteristics in common with all other genasi.
Ability Score Increase. Your Constitution score increases by 2.
Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.
Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and Draconic.
Subraces. Four major subraces of genasi are found among the worlds of D&D: air genasi, earth genasi, fire genasi, and water genasi. Choose one of these subraces.
As an air genasi, you have been molded by Air. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long.
Air genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps.
Ability Score Increase. Your Dexterity score increases by 1.
Unending Breath. You can hold your breath indefinitely while you’re not incapacitated.
Mingle with the Wind. You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
As an earth genasi, you are shaped by the earth. You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action.
Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in
their flesh, from which faint light shines.
Ability Score Increase. Your Strength score increases by 1.
Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement.
Merge with Stone. You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
As a fire genasi, you have inherited the volatile mood and keen mind of flame. You tend toward impatience and making snap judgments. Rather than hide your distinctive appearance, you exult in it.
Nearly all fire genasi are feverishly hot as if burning inside, an impression reinforced by flaming red, coal black, or ash-gray skin tones. The more human-looking have fiery red hair that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Fire genasi voices might sound like crackling flames, and their eyes flare when angered. Some are accompanied by the faint scent of brimstone.
Ability Score Increase. Your Intelligence score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
Fire Resistance. You have resistance to fire damage.
Reach to the Blaze. You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish.
Most water genasi look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A water genasi’s hair might
float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.
Ability Score Increase. Your Wisdom score increases by 1.
Acid Resistance. You have resistance to acid damage.
Amphibious. You can breathe air and water.
Swim. You have a swimming speed of 30 feet.
Call to the Wave. You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.